Tabitha Swanson


Tabitha Swanson is a Berlin-based multi-disciplinary designer, creative technologist, and artist. Her practice includes 3D, animation, augmented reality, digital fashion, graphic design, and UX/UI.

Commercially, Tabitha has worked with brands including Vogue Germany, Nike, Highsnobiety, Reebok, Origins, and others to create beautiful work in the creative tech and design sphere.

Artistically, her work is used as a form of therapy, often composing questions rather than answers, and trying to faintly touch the unseen edges of human existence. Much of her practice revolves around exploring thresholds, diametrically opposed elements, spirituality, playful mirth, realms of discovery, while researching hauntology, recursion, echos, and theology. 

Everything is quietly becoming an echo. 

She has exhibited at Miami Art Basel, Fotografiska,  Transmediale, Mmmad, Cadaf Arts, and more. 

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AR/VR
3D
Digital Fashion
UX/UI

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Foundation



3D


Princess Nokia - via Felt Zine x Elsewhere space


For this project, I was tasked with creating a background video for Princess Nokia’s performance at Elsewhere space in NYC.

Hand sculpted in VR and rendered in Blender.

7 minutes
2021



Untitled


Hand sculpted in VR and rendered in Blender.

1 minute
2021

Premiered in London at Hypogeal Projects



Communion


Hand sculpted in VR and rendered in Blender.

2:30 minutes
2021



Hearken – deadHYPE x Adidas


Blender

2:30 minutes
2020